Hasan K. Rezakhani Profile Photo

Hasan K. Rezakhani


From a young age, I have always been interested in science fiction movies and TV shows of any kind. I am always fascinated by the ideas about the future of science that they present on the screen. The Matrix trilogy, for example, is one of my favorite movies of all time and I have watched it over 30 times and have read a lot about it. After the first time I watched The Matrix, I found myself encountering the question what if we could create a full Matrix-level immersion in Virtual Reality? Now after years of experiencing 3D Computer Graphics and other related fields, I realized that I should devote my research work to it. Obviously, I want to stay in Wonderland, and I learn how deep the rabbit hole goes.

In general, I believe that virtual reality and immersive design will have a significant impact on many aspects of our behavior and interactions, and they have the potential to revolutionize the way we design and communicate. As virtual reality environments are temporary places that we can visit for as long as we desire or are permitted to, it is important that they replicate the physical characteristics of our world that are suitable for life in the virtual world. Therefore, I propose that incorporating realistic features into the creation of virtual reality environments can enhance the user experience. My Ph.D. proposal is focused on exploring how realistic features of the real world can improve the quality of virtual reality experiences and eventually categorize them based on their influence level.

In February 2015, I completed my Master’s Degree in Photography at the University of Tehran. My thesis topic was Studying the Role of 3D Computer Simulation in Generating Photorealistic Images. I have always had an interest in interdisciplinary research, and that is why I selected this topic. My aim was to bring 3D Computer Graphics into the Photography realm.

I am currently working as a lecturer at the University of Applied Science and Technology and also pursuing my passion as a VR artist. With over 20 years of experience in the field of 2D and 3D Computer Graphics, I have gained extensive knowledge and skills.

Research Interests

In this phase of my life, I am interested in analyzing virtual and simulated environments both theoretically and experimentally. Specifically, I am focusing on exploring photorealistic virtual reality images to understand how they can impact our perception of reality.

Key Skills

  • Teaching and Research
  • Virtual Reality Content Designing and Developing
  • Photorealistic, NPR and Real-Time Rendering
  • Hard Surface and Environment Modeling
  • 3D Scanning by Photogrammetry
  • Computer Hardware
    • Computer assembling and maintenance
    • Configuring and troubleshooting desktops and workstations
Rezakhani's Black Signature

Software

MAYA
Modeling, texturing and rendering

95%

UNITY
VR content designing and developing

70%

REALITY CAPTURE
3D scan by photogrammetry

70%

Language

KURDISH
First language, parent tongue

95%

FARSI
Second and dominant language

95%

ENGLISH
Third and foreign language

75%

I also have experience working with Mudbox, Substance 3D Painter, Fusion, Unreal Engine, Premiere, and Photoshop.

Education

2012 – 2015

University of Tehran

Master of Arts (M.A.), Photography

Thesis: “Studying the Role of 3D Computer Simulation in Generating Photorealistic Images”


I achieved the rank of “20” in my major field, among 7963 participants, and gained a partial scholarship for M.A. study at the University of Tehran.

2005 – 2010

Soore University

Bachelor of Arts (B.A.), Cinema

Thesis: “Studying the Role of Digital Cinema in Today’s Filmmaking”

2004 – 2005

Kamalolmolk Pre-University Center

Pre-University Studies in Arts

1997 – Present

Math, Computer Science, Computer Programming

Experience

2020 – Present

3D Game Artist

Freelance

Modeling, texturing, animating 3D characters and objects, optimizing 3D models for VR/AR projects, and real-time rendering.
VR Doctor . Virtual Med Trainer . Autism VR . WHMIS 2015 VR . Promersive

2015 – 2023

Instructor

Courses: Animation in Media, Modern Animation Technologies, Special Effects, Artistic Literacy, 3D Scan, 3D Digital Illustration, 3D Software, Lighting Design and Photography

2010 – 2015

CEO and Founder

I was also a 3D Animation Instructor. Courses: 3D Fundamentals, Introduction to Rendering, Character and Hard Surface Rendering, Hard Surface and Character Modeling

2006 – 2010

3D Animation Instructor

Kavoshgaran (Animation School), Tehran, Iran

2003 – 2010

3D Artist

Ima Film, Tehran, Iran

Making advertisement videos in the form of animation, Compositing 3d animations on video footages, Designing, making and animating the animation characters for TV programs, Designing and producing multimedia collections

2003 – 2004

3D Artist

Making an educational 3d animated TV show in two episodes.

2003 – 2003

3D Artist

Saba Animation Center, Tehran, Iran

Making multiple continuous shots in 3D for an animated short film project

2001 – 2003

3D Artist

local TV channel, Kish Island, Iran

Animating characters and objects for TV programs, Utilizing 3d software and techniques to create visual elements, Understanding the project requirements, and developing 3d contents

2000 – 2001

3D Artist

Kelk-e-Khial, Tehran, Iran

Producing ad clips, making animations for TV shows, and creating visual effects for video programs

1998 – 2000

3D Artist

local TV channel, Mahabad, Iran

Animating characters and objects for TV programs, Utilizing 3d software and techniques to create visual elements, Understanding the project requirements, and developing 3d contents

Portfolio

Workshops and events

VR Fusion at Tehran ACM SIGGRAPH

December 4, 2016, Tehran, Iran

I had the opportunity to deliver a speech at an event called VR Fusion, which was organized by Tehran ACM SIGGRAPH. The event took place at The University of Tehran, College of Engineering. The speech was about the future of virtual reality. I discussed the current state of the art in VR devices, such as headsets, and haptics, and the challenges and opportunities for improving their performance, and comfort. I also explored the emerging trends and innovations in VR content creation and consumption, such as immersive storytelling, and photorealistic rendering. I shared my vision and predictions for how VR will transform various domains and industries, such as education, and entertainment.