Autism VR

Maya . Unity | Developed for Oculus Quest 2 | This project was finalized in October 2022

This startup project was completed in a short amount of time and has a simple concept. The user engages in a conversation with a fantasy character which you can watch in the video at the bottom of this page. The purpose of creating this virtual reality content is to assist children with autism in communicating with an imaginary character in a pleasant and straightforward setting, such as a park, to enhance their communication skills.

This project was a collaboration between Ali Taheri, a digital media designer and developer, Hamid Reza Jamali, a developer, and I, a 3D artist.

First, all the 3D models required for the scene were downloaded from the Sketchfab website. Then steps like optimizing the 3D models for the Unity game engine and UV unwrapping in Maya were done. The image below displays the selected models used to create the final scene.

In the next step, the material of the models and the lighting of the scene were determined, and the necessary tests were performed in Maya with Arnold’s rendering engine.

In order to simulate an environment similar to URP rendering in Unity, all the materials, shadows, and lighting effects were rendered in Maya with Arnold’s rendering engine as 2D textures, instead of using the complex rendering system in Unity. The image below displays all the 2D baked textures in the Materials folder.

The video below shows the final test of the app on the Oculus Quest 2 headset.

If you have any questions or comments, feel free to contact me or leave them in the comments section below.

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