In these videos, you will see how to model bolts and nuts in Maya. You’ll learn a few tools you need to know in order to get started with hard surface polygon modeling in Maya. I also cover essential techniques, helping you develop a workflow to model these kinds of objects.
I am pondering - What is the basis of the world's dynamism? How the reality that has surrounded us developing itself very rapidly, but still so constricting? If we still stick to the old school of thoughts and proven methods never desiring to develop any other way.