This is kind of a breakdown of my recent work for a VR game. In this blog post, I will describe some of my typical workflows for modeling hard surface objects. As always I am only focusing on effective ways to create photorealistic 3d models by some polygon tools.
Everybody can make a sophisticated 3D model just by taking some photos by his or her smartphone and then put them in specialized software and that software will apply some of its algorithms on them and finally build up what you were expected in the first place.
In these videos, you will see how to model bolts and nuts in Maya. You’ll learn a few tools you need to know in order to get started with hard surface polygon modeling in Maya. I also cover essential techniques, helping you develop a workflow to model these kinds of objects.
I am pondering - What is the basis of the world's dynamism? How the reality that has surrounded us developing itself very rapidly, but still so constricting? If we still stick to the old school of thoughts and proven methods never desiring to develop any other way.