
Hasan K. Rezakhani
From a young age, I have always been interested in science fiction movies and TV shows of any kind. I am always fascinated by the ideas about the future of science that they presented on the screen. The Matrix trilogy, for example, is one of my favorite movies of all time and I have watched it over 30 times and have read a lot about it. After the first time I watched The Matrix, I found myself encounter the question of the “What if we could create a full Matrix-level immersion in Virtual Reality?” Now after years of experiencing 3D Computer Graphics and other related fields, I realized that I should devote my research work to it. Obviously, I want to stay in Wonderland, and I learn how deep the rabbit hole goes.
Generally, I think that virtual reality and immersive design are going to affect many aspects of how we act and interact and promise to revolutionize the way we design and communicate. Since Virtual Reality environments are temporary places that we will be there as long as we desire or limited to segments of time, they should simulate the physical features of our world which are suited for life in the Virtual World. Therefore, I think utilizing the realistic features for generating Virtual Reality environments can contribute to this purpose. For these reasons, my Ph.D. proposal is centered around understanding how realistic features of the real-world can improve the quality of Virtual Reality experiences and eventually classify them according to influence level.
In February 2015, I completed my Master’s Degree in Photography at the University of Tehran. My thesis topic was Studying the Role of 3D Computer Simulation in Generating Photorealistic Images. I always have an interest in interdisciplinary research, and that is why I selected this topic. My aim was to bring 3D Computer Graphics into the Photography realm. Currently, I am a lecturer at the University of Applied Science and Technology. I have an extensive work background in the field of 3D and 2D Computer Graphics for over 15 years. Also, I have been working as a technical training instructor for about ten years.
Research Interests
In this part of my life, my areas of interest include theoretical and experimental analysis of the virtual and simulated environments from now on: A focus on the photorealistic virtual reality images to find out how these images alter the concept of reality.
Key Skills
- Teaching and Research
- Virtual Reality Content Designing and Developing
- Photorealistic, NPR and Real-Time Rendering
- Hard Surface and Environment Modeling
- 3D Scanning by Photogrammetry
- Computer Hardware
- Computer assembling and maintenance
- Configuring and troubleshooting desktops and workstation

Software
Language
I also have experience working with Mudbox, Substance 3D Painter, Fusion, Unreal Engine, Premiere, and Photoshop.
Education
2012 – 2015
University of Tehran
Master of Arts (M.A.), Photography
Thesis: “Studying the Role of 3D Computer Simulation in Generating Photorealistic Images”
I achieved the rank of “20” in my major field, among 7963 participants and gained the partial scholarship for M.A. study in the University of Tehran.
2005 – 2010
Soore University
Bachelor of Arts (B.A.), Cinema
Thesis: “Studying the Role of Digital Cinema in Today’s Filmmaking”
2004 – 2005
Kamalolmolk Pre-University Center
Pre-University Studies in Arts
Experience
2020 – Present
3D Game Artist
Freelance
Researching references and resources required for the production of assets, Creating organic and hard surface models, Producing high and low poly models, Texturing 3D rigs, UV unwrapping, Rendering, and Problem solving
2015 – Present
Instructor
University of Applied Science and Technology, Tehran, Iran
Courses: Animation in Media, Modern Animation Technologies, Special Effects, Artistic Literacy, 3D Scan, 3D Digital Illustration, 3D Software, Lighting Design and Photography
2010 – 2015
CEO and Founder
Mabioca Cinema and CG School, Tehran, Iran
I was also a Technical Training Instructor. Courses: 3D Fundamentals, Introduction to Rendering, Architectural Rendering, Car Rendering, 3D Car Modeling, 3D Object Modeling, 3D Character Modeling
2008 – 2010
3D Animation Instructor
Kavoshgaran (Animation School), Tehran, Iran
2003 – 2010
3D Artist
Ima Film, Tehran, Iran
Making advertisement videos in the form of animation, Compositing 3d animations on video footages, Designing, making and animating the animation characters for TV programs, Designing and producing multimedia collections
2003 – 2003
3D Artist
Saba Animation Center, Tehran, Iran
Making the end part of an animated film
2001 – 2003
3D Artist
IRIB (Kish Island Branch), Iran
Animating characters and objects for TV programs, Utilizing 3d software and techniques to create visual elements, Understand the project requirements and develop 3d contents
2001 – 2003
3D Artist
Kelk-e-Khial, Tehran, Iran
Making animations for commercials, Discussing with team members on the needs of the projects
1999 – 2000
3D Artist
IRIB (Mahabad Branch), Iran
Animating characters and objects for TV programs, Utilizing 3d software and techniques to create visual elements, Understand the project requirements and develop 3d contents
Portfolio
Workshops and events
VR Fusion at Tehran ACM SIGGRAPH
December 4, 2016, Tehran, Iran
Location: The University of Tehran, College of Engineering