Skull Sword
Maya . Mudbox . V-Ray . Substance Painter . Marmoset Toolbag . Photoshop | This model was completed in 2012
I have made these 3d models to practice techniques that are effective in making game assets. I was looking for some methods to extend and deepen my understanding of how to properly create game assets in the 3d application and import them to a real-time engine like Unreal Engine. I always enjoy learning new things. Check out these videos of modeling of this model.
If you have any questions or comments, feel free to contact me or leave them in the comments section below.