Maya . V-Ray . Arnold . Marmoset Toolbag . Photoshop | This model was completed in 2014
I worked on these models to experiment with different 3d modeling, texturing, and rendering techniques that 3d artists need to consider when working on commercial projects. Also, it is noticeable that I’m interested in the minutiae of real objects. The kind of stuff we usually don’t pay attention to or thinking about even though we see them every day. Check out this video and a playlist of Youtube videos of modeling of this model.