Skull Sword

Maya . Mudbox . V-Ray . Substance Painter . Marmoset Toolbag . Photoshop | This model was completed in 2012

I have made these 3d models to practice techniques that are effective in making game assets. I was looking for some methods to extend and deepen my understanding of how to properly create game assets in the 3d application and import them to a real-time engine like Unreal Engine. I always enjoy learning new things. Check out these videos of modeling of this model.

Portfolio - 3D Modeling of a Skull Sword - Studio Lighting in Arnold - White Material
Portfolio - 3D Modeling of a Skull Sword - Studio Lighting in Substance Painter - Full Image Back Light

If you have any questions or comments, feel free to contact me or leave them in the comments section below.

Leave a Reply

Your email address will not be published. Required fields are marked *