From a young age, I have always been interested in science fiction movies and TV shows of any kind. I am always fascinated by the ideas about the future of science that they presented on the screen. The Matrix trilogy, for example, is one of my favorite movies of all time and I have watched it over 30 times and have read a lot about it. After the first time I watched The Matrix, I found myself encounter the question of the “What if we could create a full Matrix-level immersion in Virtual Reality?” Now after years of experiencing 3D Computer Graphics and other related fields, I realized that I should devote my research work to it. Obviously, I want to stay in Wonderland, and I learn how deep the rabbit hole goes.
Generally, I think that virtual reality and immersive design are going to affect many aspects of how we act and interact and promise to revolutionize the way we design and communicate. Since the Virtual Reality environments are temporary places that we will be there as long as we desire or limited to segments of time, they should simulate the physical features of our world which are suited for life on the Virtual World. Therefore, I think utilizing the realistic features for generating Virtual Reality environments can contribute to this purpose. For these reasons, my Ph.D. proposal is centered around understanding how realistic features of real-world can improve the quality of Virtual Reality experiences and eventually classify them according to influence level.
In February 2015, I completed my Master's Degree in Photography at the University of Tehran. My thesis topic was “Studying the Role of 3D Computer Simulation in Generating Photorealistic Images”. I always have an interest in interdisciplinary research and that is why I selected this topic. My aim was to bring 3D Computer Graphics into Photography realm. Currently, I am lecturer at University of Applied Science and Technology. I have an extensive work background in the field of 3D and 2D Computer Graphics for over 15 years. Also, I have been working as a technical training instructor for about 10 years.
In this part of my life, my areas of interest include theoretical and experimental analysis of the virtual and simulated environments from now on: A focus on the photorealistic virtual reality images to find out how these images alter the concept of reality.